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README
Apache-2.0

moleserver

介绍

一个C++编写的基于websocket协议的游戏服务器框架,运行于linux上,底层主要基于epoll,性能强劲,登录验证,注册,游戏框架基本全部做好,您只需要添加游戏逻辑就可以了。 已经主要实现以下功能:

  1. 用户注册,验证,登录,更改信息;

  2. 游戏服务器可以通过网站进行监控,配置和管理;

  3. 游戏服务器已经实现了登录验证,桌子管理,掉线管理,掉线重回管理,定时器等等框架该有的功能都有了;

  4. 游戏逻辑框架,游戏中该用到的接口,如果进入房间,离开房间,掉线处理,掉线重回后处理,定时器处理等等都已实现;

  5. 提供一个与html5相连的例子供大家学习参考,也可以参考我的另外一个基于windows的项目: https://gitee.com/akinggw/Mole2dConfrontationplatform

  6. 这个linux项目只作为一个通用的游戏服务器框架,不再接入具体的实际项目相关的需求。

  7. 网站后台管理功能,已经实现对玩家,游戏,服务器的管理和监控

  8. 机器人功能,在数据库配置好机器人后,机器人就可以使用了

  9. 玩家无限制分成代理分销,充值,退款等功能

官方网站:

http://akinggw.gitee.io/moleserver/

系列教程

安装和编译

首先我们要搭建好编译环境,推荐使用ubuntu server,然后安装好lamp环境,gcc,g++,makefile等等都要安装好,外部库主要使用了libmysql和libjson,如果编译时缺其它库就安装相应的库,另外代码是在codeblocks下编辑的,编译直接用makefile。

编译环境的安装,以下以ubuntu server为例:

  1. sudo apt-get update
  2. sudo apt-get upgrade
  3. sudo apt-get dist-upgrade
  4. sudo apt-get install build-essential
  5. sudo apt-get install libmysqlclient-dev
  6. sudo apt-get install libjsoncpp-dev
  7. sudo apt-get install libhiredis-dev

lamp环境的安装,以下以ubuntu server为例:

  1. sudo apt install apache2 -y
  2. sudo apt install mysql-server mysql-client
  3. sudo apt install php7.2-mysql php7.2-curl php7.2-json php7.2-cgi php7.2 libapache2-mod-php7.2 php7.2-gd
  4. sudo apt install redis-server (可选)

测试地址:

  1. 后台测试地址:http://182.61.5.226/index.php/admin/index/login.html 账户密码admin admin
  2. 代理手机测试地址:http://cms.o4.com/agentuser/index/index.html
  3. 游戏测试地址: http://akinggw.gitee.io_moleserver

其它说明:

  1. 首先下载下代码 git clone https://gitee.com/akinggw/moleserver.git
  2. 在服务器上安装最新版本的mysql,建立新的数据库moleweb,然后导入moleweb.sql
  3. 配置数据库,在bin/configs/database.ini [database] ipaddress=127.0.0.1 username=root userpwd=123456 dbname=moleweb port=3306
  4. 游戏服务器和登录服务器都使用这个配置,其它的配置都在网站后台进行配置。
  5. 游戏服务器的配置在mysql数据库中,具体在mol_gameroom表中,这里配置游戏服务器,添加一台就是一台
  6. 开始启动,账号服务器的启动./account_server 1,带参数,后面跟ID值,这个ID值就是mol_accountserver的ID,mol_accountserver表会实时更新这台游戏服务器的信息,以便于在网站上监控.如果缺少libmysqlclient和libjson的动态库,可以通过sudo apt install libmysqlclient-dev libjsoncpp-dev来进行安装
  7. 游戏服务器的启动,./game_server 1 带参数,后面跟ID值,这个ID值就是mol_gameroom的ID,mol_gameroom表会实时更新这台游戏服务器的信息,以便于在网站上监控
  8. 框架带一个完整的游戏示例,在websocket_demo目录下,安装方法是将这个websocket_demo目录拷贝到网站目录下,然后像打开网页一样打开它就可以了,登录地址和端口的修改在websocket_demo/src/wxhh_mainframe.js里
  9. 后端运行启动方式:setsid ./account_server 1
  10. 编译代码直接在主目录直接执行make就可以了,如果要编译成debug版,只需要make debug=1就可以了,另外代码使用了codeblocks进行编辑和管理,但并没有使用codeblocks进行编译,而直接使用了makefile.
  11. 网站后台管理采用YznCMS,YznCMS基于thinkphp写成,二次开发简单快捷,具体安装方法在CMS目录下的readme文件中,后台初始用户名和密码都为admin,网站的配置说明在CMS目录下。因此在使用本框架之前最好先安装好LAMP环境。
  12. 有关于xredis的使用方法,请参考:https://gitee.com/0xsky/xredis

联系作者

欢迎加QQ群交流:131296225 email:akinggw@126.com

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[游戏测试]
demo

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简介

一个C++编写的基于websocket协议的游戏服务器框架,运行于linux上,底层主要基于epoll,登录验证,注册,游戏框架基本全部做好,您只需要添加游戏逻辑就可以了。github地址:https://github.com/akinggw/moleserver 展开 收起
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