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README
MIT

bulletOpenGL

learning game physics with bullet physics and opengl

Screenshots

CH1.2 The Application Layer

CH1.2

CH2.1 Rendering The Scene

CH2.1

CH2.2 Basic Rendering And Lighting

CH2.2

CH2.3 User Input And Camera Control

CH2.3

USE up down left right to move and USE Z X to zoom

CH3.2 Createing Our First Physics Object

CH3.2

CH4.1 Handing Multiple Objects

CH4.1

CH4.2 Debug Drawer

CH4.2

use W to toggle wireframe debug drawing, use B to toggle AABB debug drawing

CH5.1 Raycasting

CH5.1

use D to delete object which mouse overhead, use right click to shoot a box

CH5.2 Constraints

CH5.2

left click and drag to move to box

CH6.1 Collision Events

CH6.1

Collision event will change the material of boxes

CH6.2 Trigger Volumes

CH6.2

CH6.3 Force Torque and Impulse

CH6.3

G for force test, E for impulse test

CH7.1 Sphere And Cylinders

CH7.1

CH7.2 Convex Hulls

CH7.2

CH7.3 Compound Shapes

CH7.3

CH8 Collision Filtering

CH8

CH9 Softbody Dynamics

CH9

MIT License Copyright (c) 2017 攻伤菊菊长 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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