代码拉取完成,页面将自动刷新
同步操作将从 凉鞋/QFramework 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{109D7F39-79AB-4862-9F73-0B8C638930C6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>QFramework.PureCSharp</RootNamespace>
<AssemblyName>QFramework.PureCSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<DocumentationFile>..\..\bin\Debug\QFramework.PureCSharp.xml</DocumentationFile>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<DocumentationFile>..\..\bin\Release\QFramework.PureCSharp.xml</DocumentationFile>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Content Include="Framework\000.Factory\PackageVersion.json" />
<Content Include="Framework\000.Factory\PackageVersion.json.meta" />
<Content Include="Framework\000.Factory\QFramework.Factory.asmdef" />
<Content Include="Framework\000.Factory\QFramework.Factory.asmdef.meta" />
<Content Include="Framework\000.Factory\QFramework.Factory.cs.meta" />
<Content Include="Framework\001.Singleton\PackageVersion.json" />
<Content Include="Framework\001.Singleton\PackageVersion.json.meta" />
<Content Include="Framework\001.Singleton\QFramework.Singleton.asmdef" />
<Content Include="Framework\001.Singleton\QFramework.Singleton.asmdef.meta" />
<Content Include="Framework\001.Singleton\QFramework.Singleton.cs.meta" />
<Content Include="Framework\002.Pool\DictionaryPool.cs.meta" />
<Content Include="Framework\002.Pool\ListPool.cs.meta" />
<Content Include="Framework\002.Pool\QFramework.Pool.asmdef" />
<Content Include="Framework\002.Pool\QFramework.Pool.asmdef.meta" />
<Content Include="Framework\002.Pool\QFramework.Pool.cs.meta" />
<Content Include="Framework\003.Table\QFramework.Table.asmdef" />
<Content Include="Framework\003.Table\QFramework.Table.asmdef.meta" />
<Content Include="Framework\003.Table\Table.cs.meta" />
<Content Include="Framework\003.Table\TableIndex.cs.meta" />
<Content Include="Framework\004.CSharpExtension\PackageVersion.json" />
<Content Include="Framework\004.CSharpExtension\PackageVersion.json.meta" />
<Content Include="Framework\004.CSharpExtension\QFramework.CSharpExtension.asmdef" />
<Content Include="Framework\004.CSharpExtension\QFramework.CSharpExtension.asmdef.meta" />
<Content Include="Framework\004.CSharpExtension\QFramework.CSharpExtension.cs.meta" />
<Content Include="Framework\005.Disposable\CustomDisposable.cs.meta" />
<Content Include="Framework\005.Disposable\DisposableList.cs.meta" />
<Content Include="Framework\005.Disposable\IDisposableList.cs.meta" />
<Content Include="Framework\005.Disposable\IDisposableListExtension.cs.meta" />
<Content Include="Framework\005.Disposable\QFramework.Disposable.asmdef" />
<Content Include="Framework\005.Disposable\QFramework.Disposable.asmdef.meta" />
<Content Include="Framework\006.Log\QFramework.Log.dll" />
<Content Include="Framework\006.Log\QFramework.Log.dll.meta" />
<Content Include="Framework\007.IOC\PackageVersion.json" />
<Content Include="Framework\007.IOC\PackageVersion.json.meta" />
<Content Include="Framework\007.IOC\QFramework.IOC.asmdef" />
<Content Include="Framework\007.IOC\QFramework.IOC.asmdef.meta" />
<Content Include="Framework\007.IOC\QFramework.IOC.cs.meta" />
<Content Include="Framework\008.TypeEventSystem\ITypeEventSystem.cs.meta" />
<Content Include="Framework\008.TypeEventSystem\QFramework.TypeEventSystem.asmdef" />
<Content Include="Framework\008.TypeEventSystem\QFramework.TypeEventSystem.asmdef.meta" />
<Content Include="Framework\008.TypeEventSystem\TypeEventSystem.cs.meta" />
<Content Include="Framework\009.BindableProperty\QFramework.BindableProperty.asmdef" />
<Content Include="Framework\009.BindableProperty\QFramework.BindableProperty.asmdef.meta" />
<Content Include="Framework\009.BindableProperty\QFramework.BindableProperty.cs.meta" />
<Content Include="Framework\010.Architecture\Architecture Dev.mdj" />
<Content Include="Framework\010.Architecture\Architecture Dev.mdj.meta" />
<Content Include="Framework\010.Architecture\Architecture.cs.meta" />
<Content Include="Framework\010.Architecture\Controller.meta" />
<Content Include="Framework\010.Architecture\Controller\EventSystemNode.cs.meta" />
<Content Include="Framework\010.Architecture\Controller\IController.cs.meta" />
<Content Include="Framework\010.Architecture\Deprecated.cs.meta" />
<Content Include="Framework\010.Architecture\Model.meta" />
<Content Include="Framework\010.Architecture\Model\IData.cs.meta" />
<Content Include="Framework\010.Architecture\Model\IModel.cs.meta" />
<Content Include="Framework\010.Architecture\QFramework.Architecture.asmdef" />
<Content Include="Framework\010.Architecture\QFramework.Architecture.asmdef.meta" />
<Content Include="Framework\010.Architecture\Rule.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanGetConfig.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanGetModel.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanGetSystem.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanGetUtility.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanRegisterEvent.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanRegisterModel.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanRegisterSystem.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanRegisterUtility.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanSendCommand.cs.meta" />
<Content Include="Framework\010.Architecture\Rule\ICanSendEvent.cs.meta" />
<Content Include="Framework\010.Architecture\System.meta" />
<Content Include="Framework\010.Architecture\System\ICommand.cs.meta" />
<Content Include="Framework\010.Architecture\System\IQuery.cs.meta" />
<Content Include="Framework\010.Architecture\System\ISystem.cs.meta" />
<Content Include="Framework\010.Architecture\Utility.meta" />
<Content Include="Framework\010.Architecture\Utility\IUtility.cs.meta" />
<Content Include="Framework\030.ActionKit\Action.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer\Dynamic.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer\Dynamic\AsyncNode.cs.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer\Dynamic\QueueNode.cs.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer\INode.cs.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer\RepeatNode.cs.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer\SequenceNode.cs.meta" />
<Content Include="Framework\030.ActionKit\ActionContainer\SpawnNode.cs.meta" />
<Content Include="Framework\030.ActionKit\ActionKit.cs.meta" />
<Content Include="Framework\030.ActionKit\Action\DelayAction.cs.meta" />
<Content Include="Framework\030.ActionKit\Action\EventAction.cs.meta" />
<Content Include="Framework\030.ActionKit\Action\IAction.cs.meta" />
<Content Include="Framework\030.ActionKit\Action\NodeAction.cs.meta" />
<Content Include="Framework\030.ActionKit\Action\OnlyBeginAction.cs.meta" />
<Content Include="Framework\030.ActionKit\Action\UntilAction.cs.meta" />
<Content Include="Framework\030.ActionKit\Editor.meta" />
<Content Include="Framework\030.ActionKit\Editor\ActionKitEditorWrapper.cs.meta" />
<Content Include="Framework\030.ActionKit\Editor\EditorActionKit.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent.meta" />
<Content Include="Framework\030.ActionKit\Fluent\ActionChain.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\Helper.meta" />
<Content Include="Framework\030.ActionKit\Fluent\Helper\ActionQueue.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\Helper\EventInjector.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\Helper\OnDestroyTrigger.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\IActionChain.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\IActionChainExtension.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\IActionExtensions.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\IDisposeEventRegister.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\IDisposeWhen.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\RepeatNodeChain.cs.meta" />
<Content Include="Framework\030.ActionKit\Fluent\SequenceNodeChain.cs.meta" />
<Content Include="Framework\030.ActionKit\PackageVersion.json" />
<Content Include="Framework\030.ActionKit\PackageVersion.json.meta" />
<Content Include="Framework\030.ActionKit\QFramework.ActionKit.asmdef" />
<Content Include="Framework\030.ActionKit\QFramework.ActionKit.asmdef.meta" />
<Content Include="Framework\030.ActionKit\QFramework.ActionKit.FSM.cs.meta" />
<Content Include="Framework\030.ActionKit\Timeline.meta" />
<Content Include="Framework\030.ActionKit\Timeline\TimelineNode.cs.meta" />
</ItemGroup>
<ItemGroup>
<Compile Include="Framework\000.Factory\QFramework.Factory.cs" />
<Compile Include="Framework\001.Singleton\QFramework.Singleton.cs" />
<Compile Include="Framework\002.Pool\DictionaryPool.cs" />
<Compile Include="Framework\002.Pool\ListPool.cs" />
<Compile Include="Framework\002.Pool\QFramework.Pool.cs" />
<Compile Include="Framework\003.Table\Table.cs" />
<Compile Include="Framework\003.Table\TableIndex.cs" />
<Compile Include="Framework\004.CSharpExtension\QFramework.CSharpExtension.cs" />
<Compile Include="Framework\005.Disposable\CustomDisposable.cs" />
<Compile Include="Framework\005.Disposable\DisposableList.cs" />
<Compile Include="Framework\005.Disposable\IDisposableList.cs" />
<Compile Include="Framework\005.Disposable\IDisposableListExtension.cs" />
<Compile Include="Framework\007.IOC\QFramework.IOC.cs" />
<Compile Include="Framework\008.TypeEventSystem\ITypeEventSystem.cs" />
<Compile Include="Framework\008.TypeEventSystem\TypeEventSystem.cs" />
<Compile Include="Framework\009.BindableProperty\QFramework.BindableProperty.cs" />
<Compile Include="Framework\010.Architecture\Architecture.cs" />
<Compile Include="Framework\010.Architecture\Controller\EventSystemNode.cs" />
<Compile Include="Framework\010.Architecture\Controller\IController.cs" />
<Compile Include="Framework\010.Architecture\Deprecated.cs" />
<Compile Include="Framework\010.Architecture\Model\IData.cs" />
<Compile Include="Framework\010.Architecture\Model\IModel.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanGetConfig.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanGetModel.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanGetSystem.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanGetUtility.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanRegisterEvent.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanRegisterModel.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanRegisterSystem.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanRegisterUtility.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanSendCommand.cs" />
<Compile Include="Framework\010.Architecture\Rule\ICanSendEvent.cs" />
<Compile Include="Framework\010.Architecture\System\ICommand.cs" />
<Compile Include="Framework\010.Architecture\System\IQuery.cs" />
<Compile Include="Framework\010.Architecture\System\ISystem.cs" />
<Compile Include="Framework\010.Architecture\Utility\IUtility.cs" />
<Compile Include="Framework\030.ActionKit\ActionContainer\Dynamic\AsyncNode.cs" />
<Compile Include="Framework\030.ActionKit\ActionContainer\Dynamic\QueueNode.cs" />
<Compile Include="Framework\030.ActionKit\ActionContainer\INode.cs" />
<Compile Include="Framework\030.ActionKit\ActionContainer\RepeatNode.cs" />
<Compile Include="Framework\030.ActionKit\ActionContainer\SequenceNode.cs" />
<Compile Include="Framework\030.ActionKit\ActionContainer\SpawnNode.cs" />
<Compile Include="Framework\030.ActionKit\ActionKit.cs" />
<Compile Include="Framework\030.ActionKit\Action\DelayAction.cs" />
<Compile Include="Framework\030.ActionKit\Action\EventAction.cs" />
<Compile Include="Framework\030.ActionKit\Action\IAction.cs" />
<Compile Include="Framework\030.ActionKit\Action\NodeAction.cs" />
<Compile Include="Framework\030.ActionKit\Action\OnlyBeginAction.cs" />
<Compile Include="Framework\030.ActionKit\Action\UntilAction.cs" />
<Compile Include="Framework\030.ActionKit\Editor\ActionKitEditorWrapper.cs" />
<Compile Include="Framework\030.ActionKit\Editor\EditorActionKit.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\ActionChain.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\Helper\ActionQueue.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\Helper\EventInjector.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\Helper\OnDestroyTrigger.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\IActionChain.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\IActionChainExtension.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\IActionExtensions.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\IDisposeEventRegister.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\IDisposeWhen.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\RepeatNodeChain.cs" />
<Compile Include="Framework\030.ActionKit\Fluent\SequenceNodeChain.cs" />
<Compile Include="Framework\030.ActionKit\QFramework.ActionKit.FSM.cs" />
<Compile Include="Framework\030.ActionKit\Timeline\TimelineNode.cs" />
</ItemGroup>
</Project>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。