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烟雨迷离半世殇 / FogOfWar

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README.md
MIT

FogOfWar

Unity下实现的渲染可见区域的战争迷雾

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一、支持:

  1. 基于视野(FOV)的战争迷雾

  2. 简单圆形区域的战争迷雾

  3. 可以预计算场景障碍物信息

  4. 提供接口访问战争迷雾纹理,理论上可以方便的制作具备战争迷雾效果的小地图功能。

  5. 编辑器下预览战争迷雾纹理信息:

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  1. JobSystem分支 支持了FOV迷雾

输入图片说明

二、使用说明:

1.FogOfWarEffect为战争迷雾渲染组件,需要添加到主摄像机

2.FogOfWarExplorer为探索者,添加该组件的物体将渲染可见区域(己方)

3.FogOfWarStalker为潜行者,添加该组件的物体在迷雾区域将不可见(敌方)

MIT License Copyright (c) 2018 AshesL Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

基于屏幕空间采样纹理+后处理的战争迷雾方案,已切换URP管线,并利用JobSystem加速。 展开 收起
C# 等 3 种语言
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