Easy Raytracing Tutorial from theory to implement, with OpenGL
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.